My suggestion would to be to
Drop:
- penetrating shot
- one of your interrupt skills
- storm chaser.
And replace them with one of the following:
- a preparation? (RtW, Kindle?) -- carry one or two at max.
- a resurrection signet. (err on the side of caution with n00b pugs)
- a trap or crippling skill.
Why?
Because as you are, you're dishing out only plain base damage with the occasional bow attack mixed in.
A preparation would add significantly to your damage output to all your attacks.
A res signet is usually a good idea in general. A monk quickly res'ed is often the only difference between victory and defeat.
Crippling skills; though often not too damaging, deteriorate enemy formation..
AoE crippling traps such as Spike Trap [e], or barbed trap can stop the pursuit of heavy aggro to a monk or ally...
+edit: mispelled 'one'..
Last edited by pi!!ow; Jan 24, 2006 at 12:24 PM // 12:24..
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